1.School of Rail Transportation, Soochow University, 8 Jixue Rd., Suzhou 215100, China
2.State Key Laboratory of Integrated Services Networks, Xidian University, Xian 710126, China
3.Department of Electrical and Computer Engineering, Seoul National University, Seoul 08826, South Korea
Cheng Wu (cwu@suda.edu.cn)
收稿:2025-11-30,
修回:2026-02-05,
录用:2026-02-06,
网络首发:2026-03-05,
纸质出版:2026-05-31
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Xuyang Hong, Jie Xie, Jie Sheng, 等. Single-view neural illumination estimation and editing for dynamic light field display[J]. Light: Science & Applications, 2026,15(5):1624-1638.
Hong, X. Y. et al. Single-view neural illumination estimation and editing for dynamic light field display. Light: Science & Applications, 15, 1624-1638 (2026).
Xuyang Hong, Jie Xie, Jie Sheng, 等. Single-view neural illumination estimation and editing for dynamic light field display[J]. Light: Science & Applications, 2026,15(5):1624-1638. DOI: 10.1038/s41377-026-02234-4.
Hong, X. Y. et al. Single-view neural illumination estimation and editing for dynamic light field display. Light: Science & Applications, 15, 1624-1638 (2026). DOI: 10.1038/s41377-026-02234-4.
Light
field rendering is widely applied to virtual reality (VR)
augmented reality (AR)
mixed reality (MR) and extended reality (XR). For photorealistic light field displays
it requires a dense view sampling of the scene. However
in dynamic immersive interactions
the available observations are often too sparse to synthesize the complete light field required for a high-fidelity display. Therefore
it poses a huge challenge for generating photometrically consistent views between the virtual and real world. Here
we introduce a neural illumination estimation and editing framework for adaptive light field synthesis. The proposed method can explicitly encode intrinsic parameters of illumination from one single sampling view
which is used for a hybrid-guided generative network to synthesize photometrically plausible dense views of the scene under the guidance of a complete rendering model. It deconstructs the baked-in lighting to enable consistent and high-fidelity relighting from any viewpoint. Our method estimates and edits illumination with only 0.2397 W m
−2
irradiance error and 7.02° angular deviation
yielding synthesized images with an average 17.0% improvement in PSNR and a 51.2% reduction in LPIPS. This work presents a practical pathway towards truly interactive and adaptive digital light fields
enabling photorealistic content generation for the next generation of near-eye displays and computational imaging systems.
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